As the second major patch is already in certification at each handholder, and will come soon on all platforms, Bioware seems to take a lot of feedback from their users and QA teams. The combat will be somewhat changed in this upcoming update for Dragon Age 2. Here's a rundown on what changes you may expect in the upcoming patch next week (Xbox 360 - Tuesday May 31. PS3 EU - Monday May 30. The rest shortly after): Source: http://social.bioware.com/forum/1/topic/300/index/7426658/6
General Improvements - We've slowed the initial pace of enemies at the start of combat, allowing tactical positioning to play a more useful and important role. They also generally gain more health as the game progresses, they're less likely to explode into puddles of blood and gore all the time and their basic attacks are less likely to cause interruptions. Likewise, party members now resume their previous actions once interrupted so you don't have to micromanage them as much and ask them to swig that potion more than once. That said, silence effects and disruptions to stealth have been beefed up a little, making those rarer sorts of interruptions play a more critical role. Enemy commanders are also a little smarter, throwing stun grenades while encouraging their troops to concentrate on a single target. And elemental resistances actually cap out at 95% now, meaning no one can be fully immune to a given damage type.
Warriors - Overall, warriors were a little more powerful than we wanted them to be, making combat a bit of a cakewalk for these players. The bulk of this had to do with how frequently various abilities were applying the Stagger effect so a lot of our efforts were focused on scaling that frequency back a little (we also reduced other classes' ability to take advantage of the Stagger effect as well). The costs and effectiveness of a few abilities were also tweaked and we increased the effectiveness of some of the threat generation abilities. The effectiveness of abilities like Berzerk were also made more effective.
Rogues - Rogues, on the other hand, were still a little weaker than we wanted. They'll now regenerate stamina more quickly while performing basic attacks, we've increased the damage of some abilities, and we've made it easier for them to disorient their opponents and reduce their threat levels. We did lengthen some of the cooldowns, however.
Mages - Mages were a bit of a mixed bag and it was very easy for them to unintentionally evolve into glass cannons - powerful but finicky and fragile. Part of this was due to disparity between their different ability chains and upgrade paths, for instance, with some being obviously underpowered and others over-powered. We wanted to make them a little more forgiving and easier to play while also achieving a more even balance between the different upgrade paths. We juggled the damage and duration of a bunch of offensive abilities up and down to achieve that balance while also making their defensive abilities a little more powerful.
Failure to Launch - Some PC users were still encountering some strange edge cases that were fundamentally preventing them from being able to launch the game. Some Windows administrator accounts were receiving errors about insufficient priveleges - it turns out that was due to a corrupted file in the Windows OS so we changed our code to fail more gracefully when it encounters that problem, allowing the game to continue. This same issue was also causing an error regarding an AWC.dll file and that has also been fixed. A variety of other launch issues were also fixed. Importantly, a lot of these fixes have made their way back into some of our central EA technology, ensuring that these edge cases are addressed across a wide range of recent and upcoming EA titles.
DirectX 11 - Outside of the patch, AMD and nVidia have both released new drivers that greatly improve the speed and stability of the game on various cards and configurations. If you don't have the latest, definitely get them. On our side, we've added some additional checking and error messaging to our options page, preventing users from selecting certain settings if they don't have the drivers they need. Also, we had a wierd case where the full-screen gamma settings weren't saving properly and were interfering with your choice of DirectX 9 vs DirectX 11 renderer, resulting in a lot of confusion around precisely which renderer was in use.
Crashes - Did you know that when you play logged in on some platforms, if you crash, you're presented with an option to send us an error report? Thanks to all of you who've done so, we've been able to track down and resolve a variety of crashes. We found one that was tied to the animation of the shimmer effect you see on corpse loot, for example, and another that was tied to how arrays were sometimes used and cleared in scripting (this particular one was most evident in some combat that would occur in the Lowtown Night area). So thanks to all of you who sent in those automated error reports - it really does make a difference!
Achievements - The Epic, Supplier, and Archeologist achievements were all experiencing some logic errors and not unlocking reliably in all cases. We dug in, figured out what the problems were, and fixed them one by one.
Character Corruption, Slow-Mo Hawke, etc. - Not only did we find and correct a lot of these issues at the source (some of which was already tackled in the previous patch) but we also went in and added some code to the 'Load Game' process to ensure a retro-active fix for everyone and to catch any other rare cases that might have slipped through.
Broken Plots - We made a bunch of fixes to plots like 'Who Needs Rescuing,' 'Friendly Concern,' 'Act of Mercy,' 'A Murder of Crows,' 'A New Path,' 'Bait and Switch,' 'Demands of the Qun,' 'Dissent,' 'No Rest for the Wicked,' 'The Captain's Condolences,' 'The Last Straw,' 'Wayward Son,' and more. We've also tweaked some banter, how some Rivalry/Friendship points are assigned, and corrected a lot of the references to events imported from your Dragon Age: Origins playthrough.
Traps - Trap behavior no longer gets out of synch with the visual effect and we also decided they shouldn't cause injuries (a neat idea in theory but it wasn't fun in practice and was never properly communicated within the game).
Items - We had some items that were supposed to be class-specific and weren't, we had some where the damage type didn't match their elemental bonuses, and we had some where the item properties interacted with certain abilities in uncool ways. The Maker's Sigh potion was causing a variety of issues and exploits (if you gave it to an archer, it would alter your inventory capacity.. Huh?). Item use within the tactics menu was also improved. All of this should now be much happier.
Runes - When a party member changed their armor, the runes would often vaporise never to be seen again. We fixed that little five-finger discount and made Varric go stand in the corner until he's willing to apologise for what he's done.
DLC - We made sure that your storage chest carries over properly to the Hawke estate after you complete the main campaign and also got rid of some edge cases where it would have items in it but not open until you left the area and returned. Even better, your Mabari Hound from the Black Emporium content now follows you more reliably and has a new interaction with Fenris during your fourth year in Kirkwall. We also fixed a timeout that was occurring when players with a large number of promotional items would attempt to log in.
Audio Balance - We weren't happy with how loud combat audio was in comparison to exploration and dialog so our audio team did some fine-tuning on that.
Gameplay Options - We now offer PC users two new settings in the Gameplay Options menu. One allows you to enable persistent highlighting on useable objects, similar to holding down the Tab key, while the other allows users experiencing performance issues to select a faster but less accurate mouse targeting method.
Become the hero of Kirkwall! This enormous guide to Dragon Age II contains a walkthrough of all the missions in the game. The description of each quest consists of consecutive steps which you will have to complete during it, including the possible endings.
This enormous guide to Dragon Age II contains a walkthrough of all the missions in the game. The description of each quest consists of consecutive steps which you will have to complete during it, including the possible endings. Numerous hints suggest how to behave during conversations with NPCs and how to win battles.
The quests in the game as well as in the guide have been divided into 5 main categories:
1) Main plot quests are those which you have to complete for the story to move forward. It's worth to mention at this point that the campaign consists of a prologue and 3 long acts. Upon completing the last main quest in a given act, you will be automatically moved to the next part of the campaign.
2) Rumours are small mission connected with unlocking main and secondary quests.
3) Secondary quests are of second-rate meaning. They are usually highly complicated, however completing them isn't required for advancing in the campaign.
4) Companion quests are all sorts of mission connected with the individuals joining Hawke's team. These can be both long trips with certain characters as well as easy missions consisting of talking and delivering presents.
5) Side quests are mainly small errands, consisting of finding and delivering items or eliminating a given group of enemies.
Guide is enriched by over 90 location maps, helpful in finding important places, characters or items.
Short manual on how to use the guide:
1) Each quest contains detailed information on who requests it, what you need to do, the decisions you have to make and the prizes.
2) In order to find the desired quest, you first have to choose the proper quest type (for example side quest) and then go to the chapter connected with the given act (Act I, Act II or Act III).
3) The #1 and #2 symbols found in the guide inform that the given fragment is illustrated by the left or right screen above it.
4) Additional symbols like (M20, 7) are references to maps found at the very end of the guide. In this given case, you should look at map M20 and find point number 5.
5) Colour labels have been used in the guide. Red refers to NPCs and monsters, blue to locations, green to items and interactive objects and orange to given quests.
Jacek 'Stranger' Halas
Translated to English by Jakub 'cilgan' Lasota
About Dragon Age II Game Guide
Author : Jacek 'Stranger' Halas for gamepressure.com
Dragon Age 2 Sketchy On The Details Quest
Translator : Jakub 'Cilgan' Lasota & Maciej 'Elrond' Myrcha
last update : May 25, 2016
Guide contains : 252 pages, 2714 images.
Use the comments below to submit your updates and corrections to this guide.
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Dragon Age II Video Game
genre: RPG
developer: BioWare Corporation
publisher: Electronic Arts Inc.
platform: PC, XBOX360, PS3
rated: PEGI: Age 18+ / ESRB: Mature
Experience Dragon Age 2, the epic sequel to the 2009 Game of the Year from the critically acclaimed makers of Dragon Age: Origins and Mass Effect 2. You are one of the few who escaped the destruction of your home. Now, forced to fight for survival in an ever-changing world, you must gather the deadliest of allies, amass fame and fortune, and seal your place in history. This is the story of how the world changed forever. The legend of your Rise to Power begins now. Features: Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make. Determine your rise to power from a destitute refugee to the revered champion of the land. Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior. Go deeper into the world of Dragon Age with an entirely new cinematic experience that grabs hold of you from the beginning and never lets go. Discover a whole realm rendered in stunning detail with updated graphics and a new visual style.
BioWare Corporation - Developer Website.
Electronic Arts Inc. - Publisher Website.
Dragon Age II - Official Website.
Dragon Age II PC version System Requirements
Recommended: Pentium IV 2.4 GHz, 2 GB RAM (4 GB RAM - Vista/7), graphic card 512 MB (GeForce 8800GTS or better), 7 GB HDD, Windows XP/Vista/7
Iris Ophelia's ongoing review of virtual world and MMO fashion
This week BioWare released the latest downloadable add-on for Dragon Age II, Mark of the Assassin, timed with the start of Felicia Day's highly anticipated Dragon Age: Redemption webseries, which features her character from Redemption, an elf named Tallis. The details are still a little sketchy around this new heroine (anti-heroine?), and while I've watched the first episode of Redemption, I haven't finished Mark of the Assassin myself. But when I started playing it, I was struck by Tallis' character design. Felicia Day has a very unique face that contributes to her charm and appeal, but it doesn't seem to translate to her digital Dragon Age doppelganger.
In fact, I'd go so far as to say the character looks a bit creepy. Compared to the other characters in the game, who are a lot more polished, Felicia's stands out like a sore thumb. Just take a look at Tallis above right, compared to the other assassin character, Isabela. EA version of Tallis. I mean, look at how they're advertising her! They were definitely trying to recreate Felicia's unique and sweet features as faithfully as possible, but some things just don't translate well into polygons and pixels.
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No, this just won't do. And since I'm such a fan of the Dragon Age franchise, I decided to re-imagine Felicia Day's Tallis in Second Life, adding my own spin on this redheaded assassin's style. Take a look:
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But this is just a taste; keep reading for all the juicy details on how I put this look together:
In Dragon Age II, the elves have much more distinct features than they did in the first game: They're lanky, almost bordering on gawky, with massive irises and broad, high-bridged noses.. in addition to their characteristically pointed ears. Tallis is no exception, though she of course shows some of Felicia's facial elements, and a bit of signature smirk. I did my best to reflect that in creating my shape for Tallis, though I was careful not to make her look too alien. I'm wearing the Loa skin from Mother Goose's [Click here to teleport to Mother Goose's in TURPENTINE] specifically because the realistic skin is an integral part of recreating Felicia's real features. I added a pair of eyes from MiaSnow [Click here to teleport to MiaSnow in TWOMOONS ISLAND], famed for having very large irises—perfect for an elf. I picked a pair of cute sculpted prim ears that were large and just a little bit droopy, like Tallis' ears in Redemption, from Beetlebones [Click here to teleport to Beetlebones in SEOUL CITY], and tinted them to match the skin.
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Her hairstyle was where I finally began to diverge from what's been established so far. In the game, Tallis wears a high, thick ponytail, while Felicia's live-action Tallis wears her hair down. Having long hair myself, I know that it may look great when it's loose. However, if I were an assassin, I'd prefer to keep my hair out of the way as much as possible. I compromised with a low and loose ponytail called Fight, a limited release by Elikatira for Collarbor88 [Click here to teleport to Collabor88], in a Day-worthy shade of red. I also took some liberties in terms of Tallis' body art. Call me a dork, but it really stood out to me that she's apparently part of the Qunari, a society of heavily painted warriors, but in the game, she doesn't have so much as a speck of paint or ink anywhere. Her armor also shows a lot of elven influence, and many elves in Dragon Age also sport intricate tattoos, but still not a line to be seen on Tallis. So I chose to run with the Qunari idea and added a layer of red warpaint by Ghurab [Click here to visit Ghurab on the Marketplace]. . The original tattoo has markings on the face as well, but I edited the layer to keep her face clear and Felicia-esque.
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I found Tallis' original armor a little too vividly colored, not to mention a little bit flimsy. Anyone working with the Qunari would need something with a little more substance, so I started with the green and brown Ddraigh armor set from DragansVarg (you might remember the black version from my take on Assassin's Creed), then tinted and added pieces of Caverna Obscura's Ascalon Ranger set [Click here to teleport to Caverna Obscura in ALLIGATOR BAYOU] to get this layered look. After some minor modification even her pauldrons are a blend of the two, with Ascalon on the right shoulder connecting to the Ddraigh pauldron on the right. Finally, I added a pair of highly detailed matching daggers from { TALA's } Weapons [Click here to teleport to TALA's in CIFRA] to complete the avatar—and make her combat ready, of course!
I'm rather fond of my SL-based Tallis myself, but I put the question up to fans of Dragon Age and Ms. Felicia Day: Which version is more worthy of the Internet superstar? Since she once visited Second Life as her Guild character, I wonder if she'll want to try becoming Tallis in SL too!
Aug 31, 2016 Find your PC's IP address Do one of the following: In Windows 8.1, select the Start button, start typing View network connections. In Windows 7, open Network Connections by selecting the Start button and then selecting Control. Select an active network connection, and then, in the. How to find ip address. Dec 18, 2018 The other address a router holds is the public IP address that has to be assigned to the network in order for the devices in the network to reach the internet. This address, sometimes called the WAN IP Address, is stored in different places depending on the router. This IP address, however, isn't the same as the router's local address.
So how should it be usedBut the ointment is not meant to be used as a moisturiser, Lees told Mashable Australia however it can help retain moisture and heal cracked lips, shocking the red-tube lip-smacking population.' Lucas papaw ointment eczema pictures. Petroleum jelly creates a physical barrier against the skin, meaning moisture can’t get in or out,' Waller wrote.
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Janine 'Iris Ophelia' Hawkins covers gaming and MMO fashion for New World Notes, where she also writes the virtual world etiquette column 'Miss Metaverse Manners'. She was the official fashion blogger for Blue Mars, was featured in the New York Times, and has spoken about virtual style at Manhattan's Fashion Institute of Technology.
This article originally appeared on New World Notes. Get More New World Notes Here:
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